Slime RNG Rebirth Cost & Requirements Guide
Slime RNG rebirth starts with 10M Coins to unlock Goop, then 500 Goop for Rebirth 1. Goop doubles each tier: 1K → 2K → 4K → 8K → 16K … Luck multipliers grow ~1.82× per level starting at ×1.82 for Rebirth 1 and reaching ~×7.96K by Rebirth 15. Max rebirth is uncapped (dev confirmed). All values are multi-source verified from community consensus (June 2026). Last checked 2026-06-15
Slime RNG rebirth fast answers
10,000,000 Coins
Unlocks the Goop branch tied to rebirth.
500 Goop → ×1.82 Luck
Multi-source verified community consensus (June 2026).
Uncapped
Dev FAQ says max rebirth is infinite; practical cap is the Goop grind.
~1.82× per tier
Rebirth 5 = ×19.97, Rebirth 10 = ×398.76, Rebirth 15 = ~×7.96K.
How to rebirth in Slime RNG (step by step)
New to rebirth? Here is the complete sequence from 10M Coins to completing your first Goop-funded reset, including the exact upgrade tree steps most guides skip.
- Reach 10,000,000 Coins. Grind enemy slimes in the highest zone you have access to. Void (75,000 Coins per kill) is the first realistic zone — around 134 kills gets you to 10M. Lower zones need thousands of kills and are much slower.
- Open the Upgrades tree and find the Goop branch. Look for the Goop upgrade node in your Upgrade tree. This is a one-time 10M Coins purchase that permanently unlocks the Goop currency and the entire rebirth mechanic.
- Buy all remaining permanent upgrades first. Before spending your Coins on Goop, use any leftover upgrade tokens on Super Luck, Ultra Luck, and Roll Speed. All permanent upgrades persist through rebirth, so buying them before the reset is free power on the next cycle.
- Grind until you have 500 Goop. After unlocking the Goop branch, continue farming enemy slimes. Goop drops alongside Coins at a rate that scales with zone level. Track your Goop count — you need exactly 500 Goop for Rebirth 1 (then 1K for R2, 2K for R3, doubling each tier).
- Time the reset with a Luck Boost if possible. Before triggering rebirth, check if you have a Luck Boost code reward or potion available. Use the Slime RNG luck calculator to project your post-rebirth stack. Pop the Luck Boost immediately after rebirth so the new permanent multiplier compounds on top of the potion window.
- Trigger Rebirth 1 via the Upgrades tree. Spend 500 Goop on the Rebirth 1 node. Your Coins balance and unlocked zones reset — but every rolled slime, crafted slime, consumable, apple, and permanent upgrade stays exactly where it was.
- Re-progress under the new multiplier. Push back through worlds as fast as the higher coin yield allows. The rebirth luck multiplier applies to every roll immediately — so start hunting before your Goop is back up if you have a Luck Boost active.
Slime RNG Rebirth Cost and Requirements
Slime RNG Rebirth Costs Table — Goop & Luck (Tiers 1–15)
Source: multi_source_verified (Beebom + FandomWire community consensus) (2026-06). multi_source_verified_community_reported.
| Rebirth | Goop Required | Luck Multiplier |
|---|---|---|
| Rebirth 1 | 500 | 1.82x |
| Rebirth 2 | 1,000 | 3.31x |
| Rebirth 3 | 2,000 | 6.03x |
| Rebirth 4 | 4,000 | 10.97x |
| Rebirth 5 | 8,000 | 19.97x |
| Rebirth 6 | 16,000 | 36.34x |
| Rebirth 7 | 32,000 | 66.15x |
| Rebirth 8 | 64,000 | 120.38x |
| Rebirth 9 | 128,000 | 219.1x |
| Rebirth 10 | 256,000 | 398.76x |
| Rebirth 11 | 512,000 | 725.75x |
| Rebirth 12 | 1,024,000 | ~1.33Kx |
| Rebirth 13 | 2,048,000 | ~2.4Kx |
| Rebirth 14 | 4,096,000 | ~4.38Kx |
| Rebirth 15 | 8,192,000 | ~7.96Kx |
| Rebirth 16+ | 16.38M+ (doubles each tier) | ~14.49Kx → billions by tier 25 |
Goop cost doubles each tier (500 → 1K → 2K → 4K → 8K …). Luck multiplier grows ~1.82x per rebirth level (community observation from multi-source consensus). Tiers beyond 15 follow the same doubling pattern; goop costs reach billions by tier 25.
Slime RNG rebirth vs no rebirth: how much does each tier improve your odds?
This table shows why even Rebirth 1 is worth the grind. It uses the multi-source-verified ~1.82× per tier community consensus (Beebom + FandomWire, June 2026). Base Huge odds = 1-in-1,000,000 per community consensus. Values are estimates — use the luck calculator for your exact stack.
| Rebirth tier | Luck mult | Base + free perks (+2) | + Luck Boost (×2) | + Huge Lucky (×3) | Est. Huge odds (1 in N) |
|---|---|---|---|---|---|
| No rebirth | 1.00× | 3.0× eff. | 6.0× | 18.0× | ~55,556 |
| Rebirth 1 | 1.82× | 5.46× eff. | 10.92× | 32.76× | ~30,525 |
| Rebirth 2 | 3.31× | 9.93× eff. | 19.86× | 59.58× | ~16,784 |
| Rebirth 3 | 6.03× | 18.09× eff. | 36.18× | 108.54× | ~9,213 |
| Rebirth 4 | 10.97× | 32.91× eff. | 65.82× | 197.46× | ~5,064 |
| Rebirth 5 | 19.97× | 59.91× eff. | 119.82× | 359.46× | ~2,782 |
| Rebirth 10 | 398.76× | 1,196× eff. | 2,393× | 7,178× | ~139 |
Rebirth multipliers from Beebom + FandomWire (multi_source_verified, community consensus, June 2026). Base Huge odds 1-in-1,000,000 per community consensus. Previous slime-rng.wiki data (single_source, lower multipliers, Goop offset by 1 tier) now superseded. Stacking model is multiplicative. Input your real sources into the Slime RNG luck calculator for a personalised read.
Best zones to grind the 10M Coins rebirth requirement
This table uses the documented coin yield per kill from the worlds data. It shows why early zones feel impossible and why Void is the first realistic first-rebirth park point.
| World | Unlock cost | Coins per kill | Kills to 10M Coins | Use for rebirth? |
|---|---|---|---|---|
| Meadow | 0 | 10 | 1,000,000 | Usually too slow for first rebirth |
| Forest | 2,000 | 50 | 200,000 | Usually too slow for first rebirth |
| Cavern | 15,000 | 250 | 40,000 | Usually too slow for first rebirth |
| Tundra | 100,000 | 1,500 | 6,667 | Usually too slow for first rebirth |
| Storm | 750,000 | 10,000 | 1,000 | Usually too slow for first rebirth |
| Void | 5,000,000 | 75,000 | 134 | Yes - realistic grind zone |
| Crystal Cave | 35,000,000 | 500,000 | 20 | Yes - realistic grind zone |
| Alien Hive | 250,000,000 | 3,500,000 | 3 | Yes - realistic grind zone |
World data source: slime-rng.wiki. Values are single-source independent wiki data, so verify in-game if your server differs.
What a rebirth resets
- Coins balance (resets to 0)
- Unlocked zones (must re-progress through worlds from Zone 1)
What a rebirth keeps
- All rolled slimes
- Crafted slimes
- Apples and consumables
- Permanent upgrades (Super Luck, Ultra Luck, Roll Speed)
- Leftover Goop (only the required amount for the rebirth is spent)
When to rebirth
- After you can comfortably grind 10M coins per cycle.
- After all permanent upgrades reachable in your current zone are bought.
- Right before a Luck Boost window so the new multiplier compounds on top of the buff.
- Before unlocking the next zone if zone progress will be lost — finish your current grind first.
- As soon as you have enough Goop — the luck boost accelerates all subsequent farming (strategy from Beebom/FandomWire consensus).
Pair the rebirth with an active Luck Boost code window so the new multiplier compounds on the buff. Use the luck calculator to project the post-rebirth stack before pulling the trigger.
Should you rebirth now?
| Situation | Decision | Reason |
|---|---|---|
| You are before Void | Usually wait | The 10M Coin unlock is slow before Void unless you have unusually strong slimes or boosts. |
| You can farm Void consistently | Start preparing | Void is the first documented zone with realistic 10M Coin throughput. |
| You have active Luck Boost code rewards | Time rebirth before using them | The new rebirth multiplier compounds with temporary luck buffs. |
| You still have reachable permanent upgrades | Buy upgrades first | Permanent Super Luck, Ultra Luck, and Roll Speed persist through rebirth. |
| You just unlocked a new high-yield zone | Farm the zone first | Rebirth resets zone progress, so capture the payoff before resetting. |
Rebirth loop
- Grind enemy slimes in the highest unlocked zone for coins and Goop.
- Reach 10,000,000 Coins (first rebirth only) and the Goop required for your target tier.
- Spend all remaining Coins on permanent upgrades before triggering rebirth.
- Trigger rebirth via the Rebirth button. You respawn in Zone 1 with zero Coins.
- Redeem any Luck Boost codes immediately after rebirth for compounding effect.
- Re-progress through zones under the new compounding luck multiplier.
- Repeat: Goop cost doubles each tier, luck multiplier grows ~1.82x per tier.
Rebirth timing checklist — is now the right moment?
Run through this checklist before every rebirth. A "no" on any Critical item means delay and fix that first — the cost of a half-prepared rebirth is a full re-grind cycle with a weaker starting position.
| Priority | Check | Why it matters | If no |
|---|---|---|---|
| Critical | Do you have 10M Coins to unlock the Goop branch (first rebirth only)? | No Coins = no rebirth. This is the hard gate. | Grind Void zone (~134 kills at 75,000 Coins/kill) |
| Critical | Do you have the required Goop for your rebirth tier? | Goop doubles each tier: 500 → 2,000 → 4,000 → 8,000 → 16,000 | Continue farming in the highest zone unlocked |
| High | Have you bought all permanent upgrades available in your zones? | Super Luck, Ultra Luck, Roll Speed all persist through rebirth — buying them before the reset is free power on the next cycle. | Spend remaining currency on upgrades before triggering |
| High | Is there an active or incoming Luck Boost code window? | The rebirth luck multiplier stacks with Luck Boost — triggering them in the same window doubles the compound effect. | Check active codes and wait for a Luck Boost code before rebirthing |
| Medium | Have you parked in the highest zone you can reach for at least one solid session? | Rebirth resets zone progress. Capture the Coin payoff from the current zone ceiling before resetting. | Run 10–20 minutes of the highest zone first, then rebirth |
| Low | Do you have Huge Lucky on your roster? | If Huge Lucky is slotted, the new rebirth multiplier compounds with the ×3 passive immediately after reset — instant stack boost. | Continue without; the Luck Boost window is more important |
| Low | Is the jump to the next rebirth tier worth more than additional zone farming? | Use the luck calculator to compare current effective luck vs next-tier effective luck. If the jump is less than 20%, zone progression may give more value. | Run the calculator first; delay if the gain is under 20% |
Permanent upgrades and rebirth — what to buy and when
Every permanent upgrade bought before a rebirth carries over to the next cycle at no additional cost. This makes the upgrade order critical — you are buying once and keeping forever across every rebirth loop.
What persists (never re-buy)
- Super Luck — a permanent luck multiplier upgrade. Exact value is needs_check (Stouts Studio has not published the number), but it stacks with the rebirth multiplier and every subsequent tier.
- Ultra Luck — higher-tier permanent luck upgrade. Value is also needs_check. Community consensus says this is more valuable per coin than Super Luck on later tiers.
- Roll Speed — increases how quickly slimes are rolled per cycle. Persists through rebirth, so buying it once means every future rebirth cycle benefits from faster rolls and more rolls per Luck Boost window.
- Goop branch — one-time 10M Coin unlock. Already purchased after first rebirth; no second purchase needed on subsequent cycles.
Upgrade order for new players
- Auto Roll first. Without it, you cannot generate consistent income to fund anything else. All other upgrades depend on rolling volume.
- Zone unlocks that double or better your Coins per kill. Use the worlds table to find when each zone becomes cost-effective. Do not over-grind a zone past 5x its unlock price.
- Super Luck and Ultra Luck as soon as reachable. These are permanent and compound with every rebirth tier — the earlier you buy them, the more rebirth cycles they benefit.
- Roll Speed later. Quality rolls (high luck stack) matter more than speed before your luck stack is built. Upgrade Roll Speed after permanent luck is maxed.
- Goop branch only when you can grind 10M Coins per session. Unlock it, then start accumulating Goop immediately rather than spending all Coins on other upgrades first — Goop is the bottleneck, not Coins, for tiers beyond Rebirth 1.
Tip: treat every permanent upgrade as a one-time investment that pays across every future rebirth cycle. The cost per effective use drops with each reset — buying them first always beats saving Coins for more Goop.
Goop economy — how to farm and spend Goop efficiently
Goop is the bottleneck currency for rebirth progression. Unlike Coins, Goop only starts dropping after the 10M Coin Goop branch unlock. Managing the Goop economy is the difference between fast rebirth cycles and weeks of stalled progress.
Goop farming priorities
- Stay in the highest unlocked zone. Goop drop rates scale with zone level — higher zones drop more Goop per kill. Pushing zones before farming Goop is almost always correct.
- Buy Auto Roll and Coin Income upgrades first. More kills = more Goop. Coin income funds the upgrades that enable more kills.
- Stack Luck Boost before long Goop sessions. Luck doesn't directly affect Goop drops but improves slime quality, which improves kill speed, which improves Goop per hour.
- Use AFK farming during downtime. Goop accumulates passively while Auto Roll runs. Leave the game running in a zone you can clear consistently.
- Don't spend Goop on non-rebirth branches. The Goop upgrade tree has multiple paths; rebirth should be your primary Goop spend until you reach your target rebirth tier.
Multi-rebirth stacking strategy
The most efficient rebirth path is to save Goop for multiple tiers at once rather than rebirthing immediately after each tier. This avoids re-grinding zones multiple times from scratch.
| Stack goal | Total Goop needed | Tiers completed | Strategy |
|---|---|---|---|
| Single rebirth | 500 | R1 only | Quickest first multiplier — do this first |
| Double stack | 1,500 (500+1K) | R1→R2 | Efficient early path — fewest zone re-grinds |
| Triple stack | 3,500 (500+1K+2K) | R1→R3 | Solid mid-game burst — ×6.03 luck in one reset cycle |
| Deep stack | 7,500 (500+1K+2K+4K) | R1→R4 | Late-game power stack — ×10.97 luck jump |
| Full stack | 15,500 (R1→R5) | R1→R5 | Endgame burst — ×19.97 luck multiplier, but requires extended Goop grind |
Goop costs are multi-source community consensus (Beebom + FandomWire, June 2026). Stouts Studio has not published official values.
AFK farming for Goop — passive rebirth currency strategy
Goop is the rebirth bottleneck, and AFK farming is the most efficient way to accumulate it. The core loop: park in a zone you can clear, let Auto Roll generate kills, and collect Goop passively.
| Zone | Coins/kill | Best for AFK? | Notes |
|---|---|---|---|
| Meadow / Forest | 5–500 | No | Too low yield — Goop/hr insufficient for any rebirth tier beyond R1 |
| Cavern / Crystal Cave | 5,000–12,500 | Early-game only | Barely viable for R1 Goop (500). Kill speed matters more than coin yield |
| Tundra / Volcano | 1,500–25,000 | Viable mid-game | Good for R1–R3 Goop grinding. Stack with Luck Boost for faster kills |
| Void | 75,000 | Yes — best early AFK zone | ~134 kills = 10M Coins + significant Goop. First zone where AFK is genuinely efficient |
| Alien Hive / Deep Space | 125,000–250,000 | Yes — optimal | Highest Goop/hr for mid-to-high rebirth tiers. Requires strong roster to AFK safely |
Zone data from worlds order + slime-rng.wiki (single_source, needs in-game verification). AFK viability based on kill speed × coin yield × Goop drop rate assumptions. Always verify your specific setup can clear the zone before AFKing.
AFK setup checklist
- Enable Auto Roll. Without Auto Roll, you generate zero kills while AFK. This is the single most important AFK upgrade — buy it before anything else.
- Check that your slimes can clear the zone without dying. If your roster can't survive the zone's enemy HP pool, AFK farming generates nothing. Test manually for 2–3 minutes first.
- Park in the highest zone you can consistently clear. Goop drop rate scales with zone level. Even a marginal zone upgrade significantly improves Goop/hr.
- Pop a Luck Boost before going AFK if available. Better slimes = faster kills = more Goop. The 10-minute window compounds with your roll cadence.
- Check back at least every 20 minutes. Roblox anti-AFK kicks can disconnect idle players. Moving the camera or interacting occasionally prevents timeout.
- Track Goop accumulation rate. Note your Goop before and after a 30-minute AFK session. If Goop/hr is below ~100/hr in Void or below, your roster or zone choice needs adjusting.
Rebirth milestone strategy: R1→R5→R10→R15 progression plan
Each rebirth tier bracket changes the game's pacing. Here is what to expect at each milestone and how to plan your Goop economy around the transition.
| Milestone | Luck mult | Cumulative Goop | What changes | Recommended action |
|---|---|---|---|---|
| R1 (first reset) | ×1.82 | 500 | Unlocks the rebirth loop. Coins and zones reset — you get the multiplier on every future roll from scratch. | Trigger as soon as you have 500 Goop. The 1.82x multiplier makes every subsequent coin grind faster. |
| R3 (mid-game anchor) | ×6.03 | 3,500 | Huge slime odds drop below 1-in-10,000 with full stack. Void zone becomes trivial to re-clear. | Stack R1→R3 in one Goop session if possible (~3,500 total). Avoid resetting zone progress three separate times. |
| R5 (endgame entry) | ×19.97 | 15,500 | First serious Huge hunt window. Crystal Cave+ zones become farmable even with mid-tier roster. | This is the minimum recommended tier before spending Ultra Luck Boost potions. Save premium consumables for R5+. |
| R10 (late endgame) | ×398.76 | 255,500 | Huge odds approach ~1-in-139 with full stack. Alien Hive becomes the default farm zone. | Goop costs now in the hundreds of thousands. Extended AFK sessions are the primary Goop source — park in Alien Hive overnight. |
| R15 (extreme scaling) | ~×7,960 | ~8.19M | Huge slimes become statistically frequent. Deep Space farming viable. Goop costs in millions. | Each tier now costs millions of Goop. Multi-rebirth stacking (saving Goop for 2-3 tiers at once) saves the most zone re-grind time. |
Tier data from Beebom + FandomWire community consensus (multi_source_verified, June 2026). Stouts Studio has not published official tier progression numbers.
When to skip a rebirth: the hidden opportunity costs
Rebirthing too aggressively carries real costs that the raw luck multiplier does not show. Here are the specific scenarios where delaying a rebirth gives more total value than triggering it immediately.
Skip if these are true
- You just unlocked a new high-yield zone within the last hour. Rebirth resets zone progress — you lose access to the zone you worked to unlock. Farm it for at least one full Luck Boost window before resetting.
- An active Luck Boost code is about to expire. If the Luck Boost window is closing, burn it on your current stack rather than rushing a rebirth and losing the potion window entirely.
- Your next rebirth multiplier jump is under 20%. Use the luck calculator to compare current effective luck vs next tier. A sub-20% gain is usually worth less than buying another permanent upgrade first.
- You have fewer than 2 permanent upgrades bought. Rebirth with minimal permanent upgrades means every future cycle starts from a weaker baseline. Buy Super Luck and Ultra Luck first — they persist forever.
The cost of a rushed rebirth
A half-prepared rebirth means you must re-grind every zone from Meadow with a multiplier that is too weak to skip the slowest zones. The time cost is substantial:
- R1 with no permanent upgrades: ~2–3 hours to return to Void from Meadow (each zone must be re-unlocked at full cost).
- R1 with Super Luck + Ultra Luck bought: ~45–60 minutes to return to Void (permanent upgrades survive the reset and compound with the new rebirth multiplier).
- R3 with full permanent upgrades: ~20–30 minutes to return to Void (×6.03 multiplier + permanent upgrades stack zone re-clears become fast).
The pattern: each rebirth cycle is faster than the last only if you bought permanent upgrades before the previous reset. Skipping upgrades before a rebirth makes the next cycle longer, not shorter.
Rebirth + zone luck synergy: why the order matters
Zone luck (+1 per unlocked zone) and the rebirth multiplier interact in a specific order that changes how you should plan zone progression around each rebirth cycle.
| Scenario | Zone luck | Rebirth mult | Effective luck | Implication |
|---|---|---|---|---|
| No rebirth, 10 zones | +10 | ×1.00 | 11.0× (base 1 + 10) | Zone luck is additive to base before any multiplier. |
| R1, 10 zones re-unlocked | +10 | ×1.82 | 20.02× ((1+10) × 1.82) | Rebirth multiplies zone luck — same zones, nearly double the effective luck. |
| R1, only 5 zones back | +5 | ×1.82 | 10.92× ((1+5) × 1.82) | Fewer zones = rebirth multiplier compounds on a smaller base. Push zones back fast. |
| R3, 15 zones | +15 | ×6.03 | 96.48× ((1+15) × 6.03) | Zone luck becomes dramatically more valuable at higher rebirth tiers — each zone gives +6.03 effective luck instead of +1. |
The takeaway: zone luck is additive to base (before rebirth multiplier), not multiplicative. This means the rebirth multiplier amplifies every point of zone luck you have. At Rebirth 5 (×19.97), each unlocked zone contributes ~20 effective luck instead of 1. Re-pushing zones immediately after rebirth is the highest-priority post-reset action — every zone you re-unlock makes every future roll in that cycle stronger.
Zone luck values from community-reported data (slime-rng.wiki). Exact zone luck math not officially published by Stouts Studio. Use the Slime RNG luck calculator to model your specific stack including zone progression.
Rebirth Goop math: how long each tier actually takes
The raw Goop cost numbers don't tell the full story. This table converts Goop requirements into real-world grind-time estimates based on three common Goop-per-hour rates reported by the community. Use these as planning benchmarks, not guarantees — your actual rate depends on zone, roster, Auto Roll speed, and whether you are running a Luck Boost window.
| Rebirth tier | Goop cost | ~50 Goop/hr (early Void) | ~200 Goop/hr (mid Alien Hive) | ~500 Goop/hr (late Deep Space, AFK) |
|---|---|---|---|---|
| R1 | 500 | ~10 hours | ~2.5 hours | ~1 hour |
| R2 | 1,000 | ~20 hours | ~5 hours | ~2 hours |
| R3 | 2,000 | ~40 hours | ~10 hours | ~4 hours |
| R5 | 8,000 | Not viable (160h) | ~40 hours | ~16 hours |
| R10 | 256,000 | Not viable | ~1,280 hours | ~512 hours |
Goop/hr estimates are community-reported benchmarks and vary significantly by zone level, roster strength, Auto Roll speed, and active buffs. Destructoid and IGN both confirm Goop scales with zone level and recommend always farming the highest zone you can clear. TechWiser documents Goop Drip/Flood/Chance upgrades that increase Goop drop rate from 35% to 85% baseline — these dramatically reduce the grind times shown above. Practical rule: if your current Goop/hr puts the next tier beyond ~20 hours, push zones or buy Goop drop rate upgrades before rebirthing. Use the worlds table to find your next coin-yield jump.
Do not
- Do not rebirth without spending Coins first — they reset to zero.
- Do not rebirth mid-zone grinding session — capture zone payoff first.
- Do not rebirth while sitting on unspent permanent upgrades; buy them first.
- Do not spend Goop on non-rebirth branches if your goal is max rebirth speed.
Faster reroll workflow (video)
A community walkthrough of the reroll/rebirth workflow that pairs with the loop above.